AMI Client Interface to Realtime Backend API

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Overview

AMI provides developers different libraries to connect to the AMI Realtime Backend API via the AMI Client.

Java

Setup

Overview

The AMI Client Listener is used to process messages and commands sent and received by the AMI Client.

The AMI Client connects to the AMI Realtime Backend API. Below is a simple example that sends a message and a command via the AMI Client and processes the command callback.

The AMI Client is NOT thread-safe.

Configuration

The hostname is the host where either AmiCenter or AmiRelay is running.

The port is configured via the property “ami.port” which typically is set to 3289.

Java interface (see javadoc for details)

com.f1.ami.client.AmiClient

com.f1.ami.client.AmiClientListener

com.f1.ami.client.AmiCommandDef

Example - Java Code

package com.demo.runmaintest;

import java.util.Map;

import com.f1.ami.client.AmiClient;
import com.f1.ami.client.AmiClientCommandDef;
import com.f1.ami.client.AmiClientListener;
import com.f1.utils.OH;
import com.f1.utils.concurrent.HasherMap;

public class SampleClient implements AmiClientListener {
	public static final byte OPTION_AUTO_PROCESS_INCOMING = 2;

	public static void main(String a[]) throws Exception {
		AmiClient client = new AmiClient();
		client.addListener(new SampleClient(client));
		client.start("localhost", 3289, "demo", OPTION_AUTO_PROCESS_INCOMING);
		while (true)
			OH.sleep(1000); // Keep process alive
	}

	private AmiClient amiClient;

	public SampleClient(AmiClient client) {
		this.amiClient = client;
	}
    @Override
	public void onMessageReceived(AmiClient source, long now, int seqnum, int status, CharSequence message) {
		System.out.println("Message received: " + message);
	}
    @Override
	public void onMessageSent(AmiClient source, CharSequence message) {
		System.out.println("Message sent: " + message);
	}
    @Override
	public void onConnect(AmiClient source) {
		System.out.println("Connected");
	}
    @Override
	public void onDisconnect(AmiClient source) {
		System.out.println("Disconnected");
	}
    @Override
	public void onLoggedIn(AmiClient amiClient) {
		// We’ve successfully connected an logged in, let’s register stuff.
		System.out.println("Logged in");
		// Send message
		this.amiClient.startObjectMessage("SampleOrders", "1");
		// Send as String
		// addMessageParamString(String key, String value)
		this.amiClient.addMessageParamString("Order", "Order");
		// Send as int
		// addMessageParamInt(String key, int value)
		this.amiClient.addMessageParamInt("Quantity", 1000);
		// Send as double
		// addMessageParamDouble(String key, double value)
		this.amiClient.addMessageParamDouble("Price", 2703.1995);
		// Send as long
		// addMessageParamLong(String key, long value)
		this.amiClient.addMessageParamLong("Price", (long) 2703.1995);
		// Send as float
		// addMessageParamFloat(String key, float value)
		this.amiClient.addMessageParamFloat("Volume", (float) 0.45466549498);
		// Send as boolean
		// addMessageParamBoolean(String key, boolean value)
		this.amiClient.addMessageParamBoolean("GTC", false);
		// Send as json object
		// addMessageParamJson(String key, Object value)
		Map map = new HasherMap<String, String>();
		this.amiClient.addMessageParamJson("Table", map);
		// Send as binary
		// addMessageParamBinary(String key, byte[] value)
		byte[] binary = "hello world".getBytes();
		this.amiClient.addMessageParamBinary("Val", binary);
		// Send as num
		// addMessageParamBinary(String key, CharSequence value)
		this.amiClient.addMessageParamEnum("Num", "ENUM");
		// Send as object
		// addMessageParamObject(String key, Object value)
		Object obj = new Object();
		this.amiClient.addMessageParamObject("Data", obj);
		this.amiClient.sendMessageAndFlush();

		// Register a  command
		AmiClientCommandDef def = new AmiClientCommandDef("sample_cmd_def");
		def.setConditions(AmiClientCommandDef.CONDITION_USER_CLICK);
		this.amiClient.sendCommandDefinition(def);
		this.amiClient.flush();
		System.out.println("Sent command");
	}
        @Override
	public void onCommand(AmiClient source, String requestId, String cmd, String userName, String type, String id, Map<String, Object> params) {
		// Do business logic triggered by callback
		System.out.println("On command");
		source.startResponseMessage(requestId, 1, "Okay").addMessageParamLong("sample_user_callback", 45).sendMessageAndFlush();
	}
}

Sending Objects

Once the AmiClient is connected to AMI Realtime Backend API, the client can start sending messages.

See Real-time Messaging API - Outbound Instruction Type - Object (O)

Class AmiClient

startObjectMessage

AmiClient startObjectMessage(String type, CharSequence id)

Starts an object (O) message. Param id is optional.


startObjectMessage

AmiClient startObjectMessage(String type, CharSequence id, long expiresOn)

Starts an object (O) message. Param id is optional. If the param expiresOn is: set to 0 the object does not expire, a positive value the object expires at an epoc absolute time, a negative value the object expires in an offset time(milliseconds) into the future.


addMessageParamObject

void addMessageParamObject(String key, Object value)


addMessageParams

AmiClient addMessageParams(Map<String, Object> params)

See com.f1.ami.client.AmiClient (javadoc for other addMessageParam[types])


sendMessage

boolean sendMessage()

Finalize and send the current message, returns true if successful


flush

void flush()

Send pending message buffer to AMI, can be called at anytime


sendMessageAndFlush

boolean sendMessageAndFlush()

Send pending message to AMI and block until the message is fully read by AMI, returns true if successful

Commands

Register Command

Commands can be created and registered to AMI via the AmiClientCommandDef class.

See Real-time Messaging API - Outbound Instruction Type - Object (C)

Example - Java Code
//Creates a new command
AmiClientCommandDef commandDef = new AmiClientCommandDef("COMMAND_ID");
//Sets the name of the command on the frontend
commandDef.setName("Command Name");
//Specifies when to show the command
commandDef.setFilterClause("panel.title==\"PanelName\"");
//Specifies an additional param from the source table to be passed to the onCommand params
commandDef.setFields("id");
//Sends a command (C) declaration via the AMI Client
client.sendCommandDefinition(commandDef);


Processing Command Callbacks

Command callbacks are processed using the AmiClientListener onCommand() method.

See Real-time Messaging API - Outbound Instruction Type - Object (R)

Example - Java Code
public class SampleClient implements AmiClientListener {
	//...
	@Override
	public void onCommand(AmiClient source, String requestId, String cmd, String userName, String type, String id, Map<String, Object> params) {
		String origRequestId = requestId;
		int status = 1;
		String message = "Okay";
		//Starts a response (R) message
		source.startResponseMessage(origRequestId, status, message);
		//Get additional params defined by AmiClientCommandDef.setFields
		long id = (long)params.get("id");
		source.addMessageParamLong("id", id);
		source.sendMessageAndFlush();
	}
}


AmiClientAsServer

The steps to set up the interface for the AmiClientAsServer is similar to the AmiClient interface.

Configuration

To set it up, you will require the following configuration:

ami.relay.fh.active=$${ami.relay.fh.active},csocket
ami.relay.fh.csocket.start=true
ami.relay.fh.csocket.class=com.f1.ami.relay.fh.AmiClientSocketFH
ami.relay.fh.csocket.props.amiId=client_socket
ami.relay.fh.csocket.props.port=1234
ami.relay.fh.csocket.props.host=localhost

Example - Java Code

package com.f1.ami.client;

import java.io.IOException;
import java.net.Socket;
import java.util.Map;

public class AmiClientAsServerTest implements AmiClientAsServerFactory, AmiClientListener {
	public static void main(String a[]) throws IOException {
		new AmiClientAsServer(1234, null, null, new AmiClientAsServerTest());
	}

	@Override
	public void onClient(Socket socket, AmiClient client) throws IOException {
		client.addListener(this);
		client.start(socket, "demo", AmiClient.ENABLE_AUTO_PROCESS_INCOMING);
		client.startObjectMessage("ClientAsServer", null);
		client.addMessageParamString("key", "Hello!");
		client.addMessageParamLong("now", System.currentTimeMillis());
		client.addMessageParamDouble("now", System.currentTimeMillis());
		client.sendMessageAndFlush();
	}

	@Override
	public void onMessageReceived(AmiClient rawClient, long now, int seqnum, int status, CharSequence message) {
		System.out.println("On Message Received: " + message);
	}

	@Override
	public void onMessageSent(AmiClient rawClient, CharSequence message) {
		// TODO Auto-generated method stub
	}

	@Override
	public void onConnect(AmiClient rawClient) {
		System.out.println("Connected");
	}

	@Override
	public void onDisconnect(AmiClient rawClient) {
		System.out.println("Disconnected");
	}

	@Override
	public void onCommand(AmiClient rawClient, String requestId, String cmd, String userName, String objectType, String objectId, Map<String, Object> params) {
		// TODO Auto-generated method stub
	}

	@Override
	public void onLoggedIn(AmiClient rawClient) {
		System.out.println("Loggedin");
	}

Python

Setup

The python library files are available upon request - please contact support@3forge.com to receive the latest version of the library.

Overview

The python library provides an interface identical to Java and can be easily configured.

Example - Python Code

from com.f1.ami.client import AmiClient
from com.f1.ami.listener import AmiClientListenerInterface
from com.f1.utils.options import Options

class TestClient(AmiClientListenerInterface):
    "A script demonstrating how this client can be used to connect to AMI"
    def __init__(self) -> None:
        super().__init__()
        
        ad = AmiClient()
        options = Options.ENABLE_SEND_SEQNUM + Options.ENABLE_SEND_TIMESTAMPS
        ad.addListener(self)

        # ad.setDebugMessages()

        # Connecting to the AMI instance, replace with appropriate connection parameters
        ad.start("127.0.0.1", 3289, "demo", options)
        
        # Sending a row of data to the table 'Sample'
        ad.startObjectMessage("Sample")
        ad.addMessageParamString("Symbol", "GBP")
        ad.addMessageParamFloat("Quantity", 11.0)
        ad.sendMessageAndFlush()
        
        # print(ad.getOutputBuffer())
        
        ad.close()

    def onMessageSent(self, client: AmiClient, message: str):
        print("msg:" + message)
    
    def onConnect(self, client: AmiClient):
        print("Connected to server!")

    def onDisconnect(self, client: AmiClient):
        print("Disconnected from server!")

    def onLoggedIn(self, client: AmiClient):
        print("Logged in to AMI!")

    def onMessageReceived(self, client: AmiClient, now, seqnum, status, message: str):
        print(f"Message received from server '{message}' at {now} with sequence number {seqnum} and status {status}")
    
test = TestClient()

.NET

Setup

The .NET project files are available upon request - please contact support@3forge.com to receive the latest version of the library.

Overview

Overview The AMI Client Listener is used to process messages and commands sent and received by the AMI Client.

The AMI Client connects to the AMI Realtime Backend API. Below is a simple example that sends a few messages and a command via the AMI Client and processes the command callback.

Note that the AMI Client is NOT thread-safe.

Configuration

The hostname is the host where either AmiRelay is running.

The port is configured via the property “ami.port” which is by default set to 3289.

Importing the Adapter in a Project

1. Extract the files from the zip file provided: You can find an ExampleClient that makes use of the adapter in the top level directory. All AmiClient code is stored in com.f1.ami.client.

Note that your project folder needs to be separate from the extracted folder.

2. Add a reference to the extracted project to your project: From within your project directory, run the command:

$> dotnet add reference <Your_Path_to_AmiAdapter.csproj_file>
E.g.$> dotnet add reference ..\.NET_AMI_Adapter\AmiAdapter.csproj
See dotnet add reference command - .NET CLI | Microsoft Learn

3. Import the namespace to use AmiClient - put this line in the file that accesses AmiClient: using com.f1.ami.client;

4. Run $> dotnet build and $> dotnet run.

Alternatively, this adapter can be added as a project to an existing .NET Solution using Visual Studio. See dotnet sln command - .NET CLI and Learn about Solution Explorer - Visual Studio (Windows) | Microsoft Learn.

1. Extract files from the zip file provided.
2. Add the extracted directory as a project to the existing solution (using dotnet sln or Visual Studio).
3. In Solution Explorer, find the project that the adapter needs to be added to and right click. In the context menu, select Add -> Project Reference…
4. Select AmiAdapter from the listed projects. Click OK.
5. The AmiClient class can be accessed under the com.f1.ami.client namespace.

.NET Interface

com.f1.ami.client.AmiClient - Main client class

com.f1.ami.client.IAmiClientListener - Listener interface that defines callbacks

Example - C# Code

using com.f1.ami.client;


class ExampleClient : IAmiClientListener
{
    public static void Main(String[] args)
    {
        ExampleClient testClient = new ExampleClient();


        // can pass in your own logger, a default console logger will be used otherwise
        AmiClient client = new AmiClient();
        // adding a listener
        client.AddListener(testClient);




        client.Start("localhost", 3289, "demo", AmiClient.LOG_MESSAGES | AmiClient.ENABLE_AUTO_PROCESS_INCOMING);


        // Optionally, the debug property can be used to see logged messages
        // client.debug = true;


        int MESSAGE_COUNT = 100;


        for (int i = 0; i < MESSAGE_COUNT; i++)
        {
            // making a message
            client.StartObjectMessage("testTable", "test_id" + i);
            client.AddMessageParamString("test", "hello world" + i);


            // adds message to queue
            client.SendMessage();
        }




        // sending all message
        client.Flush();


        // optionally, can use SendMessageAndFlush() if just one message


        // cleaning up
        client.Close();


    }
    public void onCommand(AmiClient client, string requestId, string cmd, string userName, string objectType, string objectId, Dictionary<string, string> paramDict)
    {
        Console.WriteLine("onCommand callback");
    }


    public void onConnect(AmiClient client)
    {
        Console.WriteLine("onConnect callback");
    }


    public void onDisconnect(AmiClient client)
    {
        Console.WriteLine("onDisconnect callback");
    }


    public void onLoggedIn(AmiClient client)
    {
        Console.WriteLine("onLoggedIn callback");
    }


    public void onMessageReceived(AmiClient client, long now, long seqnum, int status, string message)
    {
        Console.WriteLine("onMesssageReceived callback");
    }


    public void onMessageSent(AmiClient client, string message)
    {
        Console.WriteLine("onMessageSent callback");
    }
}

Common Methods

Here are some commonly used methods that will be helpful in sending messages. For more detailed docs, please see the documentation folder in the zip file provided. The AmiClient.html file lists all public methods that can be used to construct and send messages.

void Start (String host, int port, String loginId, int options)
//Method Start: Start the client and connect to AMI with the provided arguments.
//Note: The Start(...) creates an unencrypted connection. 

bool Connect () 
//Method Connect: Try and reconnect, will also send login (L) instructions.

AmiClient StartObjectMessage (String type, String id) 
//Method StartObjectMessage: start an object message (O| ...)

AmiClient AddMessageParamDouble (String key, Double? value)
//Method AddMessageParamDouble: add a param to the current message being built. If value is null, skip field

AmiClient AddMessageParams (Dictionary< String, Object > paramMap) 
//Method AddMessageParams: Convenience message for quickly sending all the params from the map where key is the param name and object is the value.

AmiClient AddMessageParamObject (String key, Object value) 
//Method AddMessageParams: Convenience message for quickly sending all the params from the map where key is the param name and object is the value.

bool SendMessage ()
//Method SendMessage: finalize and add the currently being built message to the send queue.
 
bool SendMessageAndFlush ()
//Method SendMessageAndFlush: send the pending message to AMI and block until the message is fully read by AMI.
 
void ResetMessage ()
//Method ResetMessage: reset the pending message, following this you need to re-start the message.
 
void Flush ()
//Method Flush: sends all messages waiting in the send queue, populated by com.f1.ami.client.AmiClient::SendMessage()
 
void FlushAndWaitForReplys (int timeoutMs)
//Method FlushAndWaitForReplys: flush existing messages and wait for a response.
 
void AddListener (IAmiClientListener listener)
//Method AddListener: add a listener for receiving callbacks on important events about this connection.

Note: sending Commands and Response messages have been deprecated.